Strategic AI: Threat evaluation, taking pathing into account
Might is Right » Devlog
Continuation of Strategy AI implementation.
When AI evaluates threat, it will now consider how far a group can move, so that area directly within the reach of an enemy group will be considered to be same level of threat. This also takes obstacles into account.
When evaluating threat, friendly groups will exert a marginal threat reduction. Meaning that it's safer when you're close to your friends.
All of the threat sources overlap, making it so that two enemies that are close together project more threat than alone.
Threat values are normalized, so other groups project threat proportional to their relative strength vs that of the AI.
Might is Right
Turn-based strategy with RPG elements
Status | Released |
Author | LazyKitty |
Genre | Strategy, Adventure, Role Playing |
Tags | 3D, 4X, Chess, Exploration, Fantasy, Procedural Generation, Singleplayer, Turn-based |
Languages | German, English, French, Russian, Chinese, Chinese (Simplified) |
More posts
- Major post-release patchDec 16, 2019
- Bugfixes, performance improvements and level updateNov 11, 2019
- Demo versionNov 09, 2019
- Patch 1.3Aug 22, 2019
- Patch 1.2.1Aug 18, 2019
- Patch 1.2Aug 12, 2019
- Achievements, balance update and more in Version 1.1.1Aug 06, 2019
- Patch 1.0.1Jul 27, 2019
- Version 1.0 is here!Jul 24, 2019
- Upcoming features!Jul 17, 2019
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