Upcoming features!
Might is Right » Devlog
It's been a month since last update, so I wanted to provide a bit of an overview on what we've been up to during this time.
Currently there are 3 major things we are working on:
- Additional class mechanics, we felt that there is a lot of room to differentiate sub-classes further, so we're working on that. After this is done - you will see a lot more difference between male and female versions of each character class. Mostly it's about choices, talent trees will have a distinct specialization to them that is different for both male and female.
- Strategic AI. This has been in the works for over 3 months now, but we've really close to completion. Initial implementation is complete, and now we're doing testing and polishing. Strategic AI will bring dynamic enemies into the game that will spawn around the map and put pressure on the player, forcing you to make choices more carefully. This has been a "killer feature" for us, and after a lot of discussion we've settled on it being a pre-requisite for an official release. So it's a big deal for us.
- Proper Chinese translation. Existing Chinese translation is not complete, a lot of text is still missing, we want to bring the game to as many people as we can, and additional languages help a lot with that.
That's it for now, we will be rolling out strategic AI in the near future, so keep an eye out. Thanks to everyone who's been supporting us in the development so far, we hope you'll enjoy the future content!
Might is Right
Turn-based strategy with RPG elements
Status | Released |
Author | LazyKitty |
Genre | Strategy, Adventure, Role Playing |
Tags | 3D, 4X, Chess, Exploration, Fantasy, Procedural Generation, Singleplayer, Turn-based |
Languages | German, English, French, Russian, Chinese, Chinese (Simplified) |
More posts
- Major post-release patchDec 16, 2019
- Bugfixes, performance improvements and level updateNov 11, 2019
- Demo versionNov 09, 2019
- Patch 1.3Aug 22, 2019
- Patch 1.2.1Aug 18, 2019
- Patch 1.2Aug 12, 2019
- Achievements, balance update and more in Version 1.1.1Aug 06, 2019
- Patch 1.0.1Jul 27, 2019
- Version 1.0 is here!Jul 24, 2019
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