Patch 1.2
Might is Right » Devlog
- Changed Armor mechanic. It no longer provides 1:1 damage reduction, the formula now has diminishing returns. What this means is that armor will provide less damage reduction in general, but it's usefulness will remain constant. If you have 0 armor, and you get 5 armor - it will reduce the damage you used to get by 5%, and if you have 50 armor and you get 5 more - the damage you are getting now will also be 5% lower compared to before. It's all relative now.
- Balance update.
- The difficulty around early to mid game has been reduced significantly, you shouldn't find yourself in a hopeless fight anymore when being attacked by a wandering AI.
- Added cooldown to enemy spawning, this should make it a lot easier to protect your settlements
- Stability and performance improvements
- UI improvements
- Visual effects improvements
- Improved performance, you should see a few less stutters in the FPS
- many bugfixes
Files
release.zip Play in browser
Aug 12, 2019
Might is Right
Turn-based strategy with RPG elements
Status | Released |
Author | LazyKitty |
Genre | Strategy, Adventure, Role Playing |
Tags | 3D, 4X, Chess, Exploration, Fantasy, Procedural Generation, Singleplayer, Turn-based |
Languages | German, English, French, Russian, Chinese, Chinese (Simplified) |
More posts
- Major post-release patchDec 16, 2019
- Bugfixes, performance improvements and level updateNov 11, 2019
- Demo versionNov 09, 2019
- Patch 1.3Aug 22, 2019
- Patch 1.2.1Aug 18, 2019
- Achievements, balance update and more in Version 1.1.1Aug 06, 2019
- Patch 1.0.1Jul 27, 2019
- Version 1.0 is here!Jul 24, 2019
- Upcoming features!Jul 17, 2019
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