Patch 1.2


  • Changed Armor mechanic. It no longer provides 1:1 damage reduction, the formula now has diminishing returns. What this means is that armor will provide less damage reduction in general, but it's usefulness will remain constant. If you have 0 armor, and you get 5 armor - it will reduce the damage you used to get by 5%, and if you have 50 armor and you get 5 more - the damage you are getting now will also be 5% lower compared to before. It's all relative now.
  • Balance update.
    •  The difficulty around early to mid game has been reduced significantly, you shouldn't find yourself in a hopeless fight anymore when being attacked by a wandering AI.
    • Added cooldown to enemy spawning, this should make it a lot easier to protect your settlements
  • Stability and performance improvements
  • UI improvements
  • Visual effects improvements
  • Improved performance, you should see a few less stutters in the FPS
  • many bugfixes

Files

release.zip Play in browser
Aug 12, 2019

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