Strategy AI: Threat evaluation
Might is Right » Devlog
Working on strategic AI.
The idea is to create dynamic enemies that would move around the map and generally make players' lives a misery. To be able to do that, AI will need to figure out where to go.
I'm currently working on implementing a threat map, here is a color-coded sample.
As an AI agent, you need this kind of information to know where to go and which areas to avoid. While working on the basic algorithm, I found this article by Rodolphe Vaillant very educational:
Might is Right
Turn-based strategy with RPG elements
Status | Released |
Author | LazyKitty |
Genre | Strategy, Adventure, Role Playing |
Tags | 3D, 4X, Chess, Exploration, Fantasy, Procedural Generation, Singleplayer, Turn-based |
Languages | German, English, French, Russian, Chinese, Chinese (Simplified) |
More posts
- Major post-release patchDec 16, 2019
- Bugfixes, performance improvements and level updateNov 11, 2019
- Demo versionNov 09, 2019
- Patch 1.3Aug 22, 2019
- Patch 1.2.1Aug 18, 2019
- Patch 1.2Aug 12, 2019
- Achievements, balance update and more in Version 1.1.1Aug 06, 2019
- Patch 1.0.1Jul 27, 2019
- Version 1.0 is here!Jul 24, 2019
- Upcoming features!Jul 17, 2019
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